Wall-E Movie Review - Andrew
Stanton
Wall Street Journal Speaks with Andrew Stanton
Creator of Wall-E

The following appeared in the June 26, 2008 edition of
the WSJ.
WSJ: Though it's billed as a "love
story," WALL-E takes a strong stance on our treatment of the
environment. Is that the over-arching theme of the movie?
Mr. Stanton: In 2002, I came up with the idea of
WALL-E finding a living plant and I liked the idea of a
man-made object keeping something "real" inside of him. But
there was never really an environmental theme to the movie. I'm
happy that it happens to be parallel with something we're all
conscientious of, but the last thing I'm going to try to do is
make a "message movie." I hate being preached to when I go to
the movies.
WALL-E himself bears some resemblance to
the robot from the 1986 live-action movie "Short Circuit" and
looks a bit like E.T. Coincidence?
Total coincidence. I'll own up to anything I
truly made an homage to, but honestly WALL-E is not related to
either. I think the E.T. thing is just because he has a skinny
neck and there are lots of other cinematic robots that have a
similar look.
Pixar's last film, "Ratatouille," had some
elements aimed at adults and "WALL-E" seems to cast a wide net
in terms of its target audience, so who are Pixar movies
intended for?
The thing we learned from "Toy Story" is that
we're family guys who love going to movies more than anything
else. We selfishly make movies for ourselves that happen to be
juvenile enough that they cover the kids' interests. We've
learned to trust our own instincts about what we like and not
rely on, or trust, what the outside world tells us is going to
work.
How do you and Pixar keep the ideas
coming?
We have four years to work on a movie. That's
as long as high school or college, so that gives us a lot of
time to sit around and free-associate.
Are there any plans to increase the number
of films the company makes?
When I started at Pixar, we had less than 10
people. Now we're 1,000 people making four to five films at a
time, so we're on pace to release one film per year for
awhile.
With the success of last year's
"Persepolis," what do you think of hand-drawn animation versus
computer animation?
A large percentage of us who work at Pixar
were trained as 2-D animators and come from that world. So I
don't like being the poster child for the death of 2-D
animation. Movies like "Persepolis" and (2003's French film)
"The Triplets of Belleville" worked because they had good
stories behind them. 3-D was the involuntary scapegoat of the
death of 2-D because the 2-D movies themselves weren't good
stories. If they start making better movies like "Persepolis,"
then it will survive.
What do you think is the biggest computer
animation breakthrough or technological achievement that
occurred while making "WALL-E"?
The biggest technological achievement is that
we improved all of our camera software to mimic much more
exactly what cameras do in real life. We re-created almost
completely accurately what real 70-millimeter Panavision
cameras did in the 1970s. My favorite scene in the movie looks
almost life-like when WALL-E and [his fellow robot] EVE are
transfixed by the flame from a cigarette lighter. That scene
looks so real and it pretty much encapsulated the epitome of
what I wanted the movie to be.
Are we going to see you moving your
director's chair into the live-action arena anytime
soon?
I dabbled a little bit by directing live
actors on this film and I got the bug, so I have a feeling that
it's definitely in my future. But that's not to even remotely
suggest that I am leaving Pixar. I'm not leaving Pixar until I
am the last person standing.
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